crosshair | MR::GUI::Projection | protected |
depth_of(const Eigen::Vector3f &x) const | MR::GUI::ModelViewProjection | inline |
done_render_text() const | MR::GUI::Projection | inline |
draw_orientation_labels() const | MR::GUI::Projection | |
font | MR::GUI::Projection | protected |
glarea | MR::GUI::Projection | protected |
height() const | MR::GUI::ModelViewProjection | inline |
iMV | MR::GUI::ModelViewProjection | protected |
iMVP | MR::GUI::ModelViewProjection | protected |
iP | MR::GUI::ModelViewProjection | protected |
model_to_screen(const Eigen::Vector3f &x) const | MR::GUI::ModelViewProjection | inline |
model_to_screen_direction(const Eigen::Vector3f &dir) const | MR::GUI::ModelViewProjection | inline |
modelview() const | MR::GUI::Projection | inline |
modelview_inverse() const | MR::GUI::Projection | inline |
modelview_projection() const | MR::GUI::Projection | inline |
modelview_projection_inverse() const | MR::GUI::Projection | inline |
MV | MR::GUI::ModelViewProjection | protected |
MVP | MR::GUI::ModelViewProjection | protected |
P | MR::GUI::ModelViewProjection | protected |
Projection(GL::Area *parent, const GL::Font &font) | MR::GUI::Projection | inline |
projection() const | MR::GUI::Projection | inline |
projection_inverse() const | MR::GUI::Projection | inline |
render_crosshairs(const Eigen::Vector3f &focus) const | MR::GUI::Projection | inline |
render_text(int x, int y, const std::string &text) const | MR::GUI::Projection | inline |
render_text(const std::string &text, int position, int line=0) const | MR::GUI::Projection | inline |
render_text_align(int x, int y, const std::string &text, int halign=0, int valign=0) const | MR::GUI::Projection | inline |
render_text_inset(int x, int y, const std::string &text, int inset=-1) const | MR::GUI::Projection | inline |
screen_normal() const | MR::GUI::ModelViewProjection | inline |
screen_to_model(float x, float y, float depth) const | MR::GUI::ModelViewProjection | inline |
screen_to_model(const Eigen::Vector3f &x) const | MR::GUI::ModelViewProjection | inline |
screen_to_model(const Eigen::Vector3f &x, float depth) const | MR::GUI::ModelViewProjection | inline |
screen_to_model(const Eigen::Vector3f &x, const Eigen::Vector3f &depth) const | MR::GUI::ModelViewProjection | inline |
screen_to_model(const QPoint &x, float depth) const | MR::GUI::ModelViewProjection | inline |
screen_to_model(const QPoint &x, const Eigen::Vector3f &depth) const | MR::GUI::ModelViewProjection | inline |
screen_to_model_direction(float x, float y, float depth) const | MR::GUI::ModelViewProjection | inline |
screen_to_model_direction(const Eigen::Vector3f &dx, float x) const | MR::GUI::ModelViewProjection | inline |
screen_to_model_direction(const Eigen::Vector3f &dx, const Eigen::Vector3f &x) const | MR::GUI::ModelViewProjection | inline |
screen_to_model_direction(const QPoint &dx, float x) const | MR::GUI::ModelViewProjection | inline |
screen_to_model_direction(const QPoint &dx, const Eigen::Vector3f &x) const | MR::GUI::ModelViewProjection | inline |
set(GL::Shader::Program &shader_program) const | MR::GUI::Projection | inline |
set(const GL::mat4 &modelview, const GL::mat4 &projection) | MR::GUI::Projection | inline |
set_viewport(const QWidget &frame, int x, int y, int w, int h) | MR::GUI::Projection | inline |
set_viewport(const QWidget &) const | MR::GUI::Projection | inline |
MR::GUI::ModelViewProjection::set_viewport(int x, int y, int w, int h) | MR::GUI::ModelViewProjection | inline |
setup_render_text(float red=1.0, float green=1.0, float blue=0.0) const | MR::GUI::Projection | inline |
viewport | MR::GUI::ModelViewProjection | protected |
width() const | MR::GUI::ModelViewProjection | inline |
x_position() const | MR::GUI::ModelViewProjection | inline |
y_position() const | MR::GUI::ModelViewProjection | inline |