Developer documentation
Version 3.0.3-105-gd3941f44
MR::GUI::Projection Member List

This is the complete list of members for MR::GUI::Projection, including all inherited members.

crosshairMR::GUI::Projectionprotected
depth_of(const Eigen::Vector3f &x) constMR::GUI::ModelViewProjectioninline
done_render_text() constMR::GUI::Projectioninline
draw_orientation_labels() constMR::GUI::Projection
fontMR::GUI::Projectionprotected
glareaMR::GUI::Projectionprotected
height() constMR::GUI::ModelViewProjectioninline
iMVMR::GUI::ModelViewProjectionprotected
iMVPMR::GUI::ModelViewProjectionprotected
iPMR::GUI::ModelViewProjectionprotected
model_to_screen(const Eigen::Vector3f &x) constMR::GUI::ModelViewProjectioninline
model_to_screen_direction(const Eigen::Vector3f &dir) constMR::GUI::ModelViewProjectioninline
modelview() constMR::GUI::Projectioninline
modelview_inverse() constMR::GUI::Projectioninline
modelview_projection() constMR::GUI::Projectioninline
modelview_projection_inverse() constMR::GUI::Projectioninline
MVMR::GUI::ModelViewProjectionprotected
MVPMR::GUI::ModelViewProjectionprotected
PMR::GUI::ModelViewProjectionprotected
Projection(GL::Area *parent, const GL::Font &font)MR::GUI::Projectioninline
projection() constMR::GUI::Projectioninline
projection_inverse() constMR::GUI::Projectioninline
render_crosshairs(const Eigen::Vector3f &focus) constMR::GUI::Projectioninline
render_text(int x, int y, const std::string &text) constMR::GUI::Projectioninline
render_text(const std::string &text, int position, int line=0) constMR::GUI::Projectioninline
render_text_align(int x, int y, const std::string &text, int halign=0, int valign=0) constMR::GUI::Projectioninline
render_text_inset(int x, int y, const std::string &text, int inset=-1) constMR::GUI::Projectioninline
screen_normal() constMR::GUI::ModelViewProjectioninline
screen_to_model(float x, float y, float depth) constMR::GUI::ModelViewProjectioninline
screen_to_model(const Eigen::Vector3f &x) constMR::GUI::ModelViewProjectioninline
screen_to_model(const Eigen::Vector3f &x, float depth) constMR::GUI::ModelViewProjectioninline
screen_to_model(const Eigen::Vector3f &x, const Eigen::Vector3f &depth) constMR::GUI::ModelViewProjectioninline
screen_to_model(const QPoint &x, float depth) constMR::GUI::ModelViewProjectioninline
screen_to_model(const QPoint &x, const Eigen::Vector3f &depth) constMR::GUI::ModelViewProjectioninline
screen_to_model_direction(float x, float y, float depth) constMR::GUI::ModelViewProjectioninline
screen_to_model_direction(const Eigen::Vector3f &dx, float x) constMR::GUI::ModelViewProjectioninline
screen_to_model_direction(const Eigen::Vector3f &dx, const Eigen::Vector3f &x) constMR::GUI::ModelViewProjectioninline
screen_to_model_direction(const QPoint &dx, float x) constMR::GUI::ModelViewProjectioninline
screen_to_model_direction(const QPoint &dx, const Eigen::Vector3f &x) constMR::GUI::ModelViewProjectioninline
set(GL::Shader::Program &shader_program) constMR::GUI::Projectioninline
set(const GL::mat4 &modelview, const GL::mat4 &projection)MR::GUI::Projectioninline
set_viewport(const QWidget &frame, int x, int y, int w, int h)MR::GUI::Projectioninline
set_viewport(const QWidget &) constMR::GUI::Projectioninline
MR::GUI::ModelViewProjection::set_viewport(int x, int y, int w, int h)MR::GUI::ModelViewProjectioninline
setup_render_text(float red=1.0, float green=1.0, float blue=0.0) constMR::GUI::Projectioninline
viewportMR::GUI::ModelViewProjectionprotected
width() constMR::GUI::ModelViewProjectioninline
x_position() constMR::GUI::ModelViewProjectioninline
y_position() constMR::GUI::ModelViewProjectioninline