Developer documentation
Version 3.0.3-105-gd3941f44
node_overlay.h
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1/* Copyright (c) 2008-2022 the MRtrix3 contributors.
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
6 *
7 * Covered Software is provided under this License on an "as is"
8 * basis, without warranty of any kind, either expressed, implied, or
9 * statutory, including, without limitation, warranties that the
10 * Covered Software is free of defects, merchantable, fit for a
11 * particular purpose or non-infringing.
12 * See the Mozilla Public License v. 2.0 for more details.
13 *
14 * For more details, see http://www.mrtrix.org/.
15 */
16
17#ifndef __gui_mrview_tool_connectome_nodeoverlay_h__
18#define __gui_mrview_tool_connectome_nodeoverlay_h__
19
20#include "header.h"
21#include "types.h"
22
25
26namespace MR
27{
28 namespace GUI
29 {
30 namespace MRView
31 {
32 namespace Tool
33 {
34
35 // Class to handle the node image overlay
38 public:
40
41 void update_texture2D (const int, const int) override;
42 void update_texture3D() override;
43
45
46 private:
47 bool need_update;
48
49 public:
50 class Shader : public Displayable::Shader { MEMALIGN(Shader)
51 public:
52 virtual std::string vertex_shader_source (const Displayable&);
53 virtual std::string fragment_shader_source (const Displayable&);
55 };
56
57
58 }
59 }
60 }
61}
62
63#endif
64
65
66
67
MR::GUI::MRView::Tool::NodeOverlay::Shader slice_shader
Definition: base.h:24
#define MEMALIGN(...)
Definition: types.h:185