#include "gui/opengl/gl.h"
#include "gui/opengl/transformation.h"
#include "gui/projection.h"
#include "gui/mrview/window.h"
#include "gui/mrview/tool/base.h"
Go to the source code of this file.
Classes | |
class | MR::GUI::MRView::Mode::ModeGuiVisitor |
class | MR::GUI::MRView::Mode::Base |
class | MR::GUI::MRView::Mode::Action< T > |
Namespaces | |
namespace | MR |
namespace | MR::GUI |
namespace | MR::GUI::MRView |
namespace | MR::GUI::MRView::Tool |
namespace | MR::GUI::MRView::Mode |
Macros | |
#define | ROTATION_INC 0.002 |
#define | MOVE_IN_OUT_FOV_MULTIPLIER 1.0e-3f |
Variables | |
const int | MR::GUI::MRView::Mode::FocusContrast = 0x00000001 |
const int | MR::GUI::MRView::Mode::MoveTarget = 0x00000002 |
const int | MR::GUI::MRView::Mode::TiltRotate = 0x00000004 |
const int | MR::GUI::MRView::Mode::MoveSlice = 0x00000008 |
const int | MR::GUI::MRView::Mode::ShaderThreshold = 0x10000000 |
const int | MR::GUI::MRView::Mode::ShaderTransparency = 0x20000000 |
const int | MR::GUI::MRView::Mode::ShaderLighting = 0x40000000 |
const int | MR::GUI::MRView::Mode::ShaderClipping = 0x80000008 |