Developer documentation
Version 3.0.3-105-gd3941f44
crosshair.h
Go to the documentation of this file.
1/* Copyright (c) 2008-2022 the MRtrix3 contributors.
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
6 *
7 * Covered Software is provided under this License on an "as is"
8 * basis, without warranty of any kind, either expressed, implied, or
9 * statutory, including, without limitation, warranties that the
10 * Covered Software is free of defects, merchantable, fit for a
11 * particular purpose or non-infringing.
12 * See the Mozilla Public License v. 2.0 for more details.
13 *
14 * For more details, see http://www.mrtrix.org/.
15 */
16
17
18#ifndef __gui_crosshair_h__
19#define __gui_crosshair_h__
20
21#include "types.h"
22
23#include "gui/opengl/gl.h"
24#include "gui/opengl/shader.h"
25
26namespace MR
27{
28 namespace GUI
29 {
30
31
33
34
37 public:
39 void render (const Eigen::Vector3f& focus,
40 const ModelViewProjection& MVP) const;
41 protected:
45 };
46
47
48
49
50 }
51}
52
53#endif
GL::VertexArrayObject VAO
Definition: crosshair.h:43
GL::VertexBuffer VB
Definition: crosshair.h:42
GL::Shader::Program program
Definition: crosshair.h:44
void render(const Eigen::Vector3f &focus, const ModelViewProjection &MVP) const
#define NOMEMALIGN
Definition: memory.h:22
Definition: base.h:24