17#ifndef __gui_mrview_mode_slice_h__
18#define __gui_mrview_mode_slice_h__
39 virtual void paint (
Projection& with_projection);
41 class Shader :
public Displayable::Shader {
MEMALIGN(Shader)
43 virtual std::string vertex_shader_source (
const Displayable&
object);
44 virtual std::string fragment_shader_source (
const Displayable&
object);
virtual void draw_plane_primitive(int axis, Displayable::Shader &shader_program, Projection &with_projection)
void draw_plane(int axis, Displayable::Shader &shader_program, Projection &with_projection)